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BradenFase
Jul 17, 2008, 02:55 PM
Whenever I use e_kill on a player to slay I get a message saying the memory could not be read. Is there some way to fix this?

Retribution
Jul 17, 2008, 04:16 PM
um, i don't think you can use e-kill on players, if i remember right its an entity deletion command? i think you want slay?

Hell-met
Jul 17, 2008, 04:35 PM
You cant delete players, you have to use another command for a normal slay

BradenFase
Jul 17, 2008, 08:39 PM
For some reason, I tried it again and I noticed it deleted a player just like a prop and it crashed right on time.
The error message is,
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srcds.exe - Application Error
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The instruction at "0x2214fc7d" referenced memory at "0x6c5f6d68". The memory could not be "read".


Click on OK to terminate the program
---------------------------
OK
---------------------------

Hell-met
Jul 17, 2008, 09:30 PM
...

You CANT delete a player entity from a game because the engine does NOT know how to deal with it.

Drunken F00l
Jul 17, 2008, 11:08 PM
BradenFase is right though. There is a problem. When e_kill is used on a player, it's supposed to slay them. What game are you trying this for? It could be the player entity isn't actually named "player" and thus causing problems.

Hell-met
Jul 18, 2008, 02:37 AM
:o !

Huh, sven always crashed when you tried deleting a player entity.

Guess entmod works differently in source.

Retribution
Jul 18, 2008, 06:04 AM
LOL in the hl2DM it just didn't do anything, but e-rotate was a blast to use on a player

BradenFase
Jul 18, 2008, 10:42 AM
BradenFase is right though. There is a problem. When e_kill is used on a player, it's supposed to slay them. What game are you trying this for? It could be the player entity isn't actually named "player" and thus causing problems.
I use HL2DM. The problem might be that I run a cheats server and people have to name themselves to setparent (Even though you don't have to). I will tell people to refrain from doing so.

Drunken F00l
Jul 18, 2008, 01:20 PM
:o !

Huh, sven always crashed when you tried deleting a player entity.

Guess entmod works differently in source.

No, e_kill was always supposed to slay the player that it was used on. In sven, the player entity is probably not actually named "player" thus causing the crash.


Braden, I don't know if having people name themselves would cause a crash, but let me know if you find anything else out.

BradenFase
Jul 18, 2008, 02:32 PM
Will do.

Drunken F00l
Jul 18, 2008, 04:00 PM
Well, it will for sure if they are changing their classname as opposed to their targetname. That's something I just thought of that they may be doing.

King_of_Heaven
Aug 10, 2008, 06:26 AM
I thought that 'e_kill' KILLLED whatever you wanted..?

This happened to me twice before too!