PDA

View Full Version : Sourceforts server crashes on startup with SourceOP



Nightmare
Oct 19, 2007, 09:32 AM
I have disabled all other plugins but SourceOP still crashes my Linux Sourceforts server.
Console log without my server ip:

[SOURCEOP] SourceOP loading...
[SOURCEOP] Feature FEAT_CREDITS is enabled.
[SOURCEOP] Feature FEAT_ADMINCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_ENTCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_ADMINSAYCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_PLAYERSAYCOMMANDS is enabled.
[SOURCEOP] Feature FEAT_KILLSOUNDS is enabled.
[SOURCEOP] Feature FEAT_MAPVOTE is enabled.
[SOURCEOP] Feature FEAT_CVARVOTE is enabled.
[SOURCEOP] Feature FEAT_REMOTE is enabled.
[SOURCEOP] Feature FEAT_HOOK is enabled.
[SOURCEOP] Feature FEAT_JETPACK is enabled.
[SOURCEOP] Feature FEAT_SNARK is enabled.
[SOURCEOP] Feature FEAT_RADIO is enabled.
[SOURCEOP] Feature FEAT_LUA is enabled.
[SOURCEOP] Linux MemPatcher opened /home/sf/sourceforts/bin/server_i486.so
[SOURCEOP] "Console<0><Console><Console>" ran patcher in "-1.000000" seconds.
[SOURCEOP] Parsing filelist.txt and generating CRCs...Done.
[SOURCEOP] Using m_vecVelocity offset for m_vecAbsVelocity.
[SOURCEOP] m_SolidType offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] m_solidFlags offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] Guessing offset for m_Network.
[SOURCEOP] m_MoveType offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] m_MoveCollide offset wasn't found. Set manually in DF_funcoffs.txt
[SOURCEOP] "Console<0><Console><Console>" Loading Lua...
[SOURCEOP] lua: cannot open /home/sf/sourceforts/addons/SourceOP/lua/includes/init.lua: No such file or directory
[SOURCEOP] "Console<0><Console><Console>" loaded Lua in "-1.000000" seconds.
maxplayers set to 32
Unknown command "mani_reverse_admin_flags"
Unknown command "mani_reverse_immunity_flags"
Unknown command "es_load"
Unknown command "es_load"
maxplayers set to 20
Unknown command "port"
Network: IP (removed), mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "AnimatedTexture" not found!
Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "TextureScroll" not found!
Error: Material "maps/sf_platform2/nature/water_canals_cheap001_9752_2176_-968" : proxy "WaterLOD" not found!
Error: Material "dev/dev_waterbeneath2" : proxy "AnimatedTexture" not found!
Error: Material "dev/dev_waterbeneath2" : proxy "TextureScroll" not found!
Error: Material "dev/dev_waterbeneath2" : proxy "WaterLOD" not found!
[SOURCEOP] Connecting to SourceOP.com ...
./srcds_run: line 344: 19802 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem


SourceOPErrors.log

[10/19/07 04:00:51 PM] Either ClearMultiDamage or ApplyMultiDamage was not found inside of the server dll.
[10/19/07 04:00:51 PM] RadiusDamage was not found inside of the server dll.
[10/19/07 04:00:51 PM] [SOURCEOP] Using m_vecVelocity offset for m_vecAbsVelocity.
[10/19/07 04:00:51 PM] [SOURCEOP] m_SolidType offset wasn't found. Set manually in DF_funcoffs.txt
[10/19/07 04:00:51 PM] [SOURCEOP] m_solidFlags offset wasn't found. Set manually in DF_funcoffs.txt
[10/19/07 04:00:51 PM] [SOURCEOP] Guessing offset for m_Network.
[10/19/07 04:00:51 PM] [SOURCEOP] m_MoveType offset wasn't found. Set manually in DF_funcoffs.txt
[10/19/07 04:00:51 PM] [SOURCEOP] m_MoveCollide offset wasn't found. Set manually in DF_funcoffs.txt

King_of_Heaven
Oct 20, 2007, 03:15 AM
Wait a sec there IS a sop server for sf's?
~
omg :|...:)...:D...XD...>:| wait why didn't no-one tell me?...

Naquadria
Oct 20, 2007, 05:32 AM
Wait a sec there IS a sop server for sf's?
~
omg :|...:)...:D...XD...>:| wait why didn't no-one tell me?...

Cause sourceop was ever tested for SourceForts.

larz
Oct 20, 2007, 06:35 AM
Wait a sec there IS a sop server for sf's?
~
omg :|...:)...:D...XD...>:| wait why didn't no-one tell me?...

Cause sourceop was never tested for SourceForts.
quote edited.

it was never made for sourceforts

Drunken F00l
Oct 20, 2007, 02:30 PM
I never tested or configured SourceOP to work with SourceForts. Unless I do so, you will not be able to use SourceOP with SourceForts.

Nightmare
Oct 20, 2007, 04:39 PM
I thougt SourceForts is based on hl2mp?
I hope you get it working sometime. :(

At least the car/airboat is now working on my dedicated server even without SouceOP loaded (at hugeflatmap and other).
Its very cool... :D

King_of_Heaven
Oct 21, 2007, 01:57 PM
Wait, for your server can people join your sever, like other people who join coz they want to and not becoz you asked them or is it only your friends?

OmegaZero_Alpha
Oct 21, 2007, 04:04 PM
Larz, it was made for ALL SOURCE MODS. hence the term "A SOURCE PLUGIN" last time I checked SOURCE-forts was a SOURCE mod.

Drunken F00l
Oct 21, 2007, 04:16 PM
Yes, it was made for all source mods. To make it work, you would have to tweak the DF_funcoffs.txt and DF_funcsigs.txt files. However, as far as I know, I'm the only one who would knows how to do that correctly.

King_of_Heaven
Oct 22, 2007, 01:27 PM
And you can't do that because you have no time?...

larz
Oct 22, 2007, 02:17 PM
Yes, it was made for all source mods. To make it work, you would have to tweak the DF_funcoffs.txt and DF_funcsigs.txt files. However, as far as I know, I'm the only one who would knows how to do that correctly.which basically means, i was somewhat correct...

OmegaZero_Alpha
Oct 22, 2007, 04:22 PM
but you were correcting somebody who was completely correct.

Nightmare
Oct 22, 2007, 04:56 PM
Some function offsets are in the Mani's Admin gametypes.txt

http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt

larz
Oct 22, 2007, 09:46 PM
but you were correcting somebody who was completely correct.he wasn't completely correct, it didn't work when he tried, otherwise he would not have made this thread....

OmegaZero_Alpha
Oct 23, 2007, 05:37 PM
Oh, sorry, I thought you were correcting Naq's "it was never tested" comment. my bad

Nightmare
Oct 24, 2007, 02:59 PM
There is a signature scan sourcemod plugin, maybe i can find out the signatures/functions/whatever by myself.

[EXTENSION] Signature Scan Extension with example

http://forums.alliedmods.net/showthread.php?t=53893

[EXTENSION] Hacks
http://forums.alliedmods.net/showthread.php?t=56323


Oh lol i found all offsets (Windows!):
http://wiki.alliedmods.net/Virtual_Offsets_%28Source_Mods%29
Sourceforts (Windows!):
http://wiki.alliedmods.net/SourceForts_CHL2MP_Player_offset_list_%28SourceMM% 29


Update:
got it working.