View Full Version : Hookmod SOURCE ideas...

Sep 18, 2007, 04:46 AM
I was thinking of additional features that could be included if DF plans to make a new hookmod. A major improvement I could think of is inspired by Zelda:

Dual hooks: +hook1 could work normally, except for the fact that it could only be fired from the ground. The compensation for the dual hooks could add a +hook2 that could be fired while attached to something with the original hook. This could also add the ability to attach enemies to objects by firing the first hook into them and then firing the second hook into a wall, ground, etc. Another ability could be to fire one hook into an enemy, object, or flag; and then firing the second hook into the ground, giving the user the ability to pull the target towards him or herself.

Oct 04, 2007, 08:11 AM
I agree but the current hook is always disabled why.... I know what it is like (it's slow but you go STRAIGHT towards the object!) But a faster one would be brilliant and always have it activated! :D