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View Full Version : HL2DM Blue HUD



Frostbite
Jan 12, 2005, 08:24 AM
to get the blue hud place the code below
in C:\Program Files\Valve\Steam\SteamApps\ACCOUNTGOESHERENUTFACE !!\half-life 2 deathmatch\hl2mp\resource\ClientScheme.res


///////////////////////////////////////////////////////////
// Tracker scheme resource file
//
// sections:
// Colors - all the colors used by the scheme
// BaseSettings - contains settings for app to use to draw controls
// Fonts - list of all the fonts used by app
// Borders - description of all the borders
//
///////////////////////////////////////////////////////////
Scheme
{
//////////////////////// COLORS ///////////////////////////
//////////////////////// COLORS ///////////////////////////
Colors
{
// base colors
"Orange" "255 176 0 255"
"OrangeDim" "255 176 0 120"
"LightOrange" "188 112 0 128"
"TransparentOrange" "255 176 0 196"
"TransparentLightOrange" "188 112 0 196"

"Blue" "0 28 192 140"
"LightBlue" "0 40 170 140"

"Green" "12 255 0 255"
"GreenDim" "12 255 0 120"
"LightGreen" "0 188 13 128"

"White" "255 255 255 225"

"Red" "192 28 0 140"
"Black" "0 0 0 255"
"TransparentBlack" "0 0 0 196"
"TransparentLightBlack" "0 0 0 90"

"Blank" "0 0 0 0"
"ForTesting" "255 0 0 32"
"ForTesting_Magenta" "255 0 255 255"
"ForTesting_MagentaDim" "255 0 255 120"
}

///////////////////// BASE SETTINGS ////////////////////////
//
// default settings for all panels
// controls use these to determine their settings
BaseSettings
{
"FgColor" "Blue"
"BgColor" "LightBlue"

"Panel.FgColor" "LightBlue"
"Panel.BgColor" "Blue"

"BrightFg" "Blue"

"DamagedBg" "180 0 0 200"
"DamagedFg" "180 0 0 230"
"BrightDamagedFg" "255 0 0 255"

// weapon selection colors
"SelectionNumberFg" "Blue"
"SelectionTextFg" "Blue"
"SelectionEmptyBoxBg" "LightBlue"
"SelectionBoxBg" "LightBlue"
"SelectionSelectedBoxBg" "LightBlue"

"ZoomReticleColor" "255 220 0 255"

// HL1-style HUD colors
"Yellowish" "LightBlue"
"Normal" "Blue"
"Caution" "Red"

// Top-left corner of the "Half-Life 2" on the main screen
"Main.Title1.X" "76"
"Main.Title1.Y" "184"
"Main.Title1.Color" "Orange"

// Top-left corner of the "DEATHMATCH" on the main screen
"Main.Title2.X" "315"
"Main.Title2.Y" "222"
"Main.Title2.Color" "Orangedim"

// Top-left corner of the menu on the main screen
"Main.Menu.X" "76"
"Main.Menu.Y" "240"

// Blank space to leave beneath the menu on the main screen
"Main.BottomBorder" "32"


///HERE
// vgui_controls color specifications
Border.Bright "LightOrange" // the lit side of a control
Border.Dark "LightOrange" // the dark/unlit side of a control
Border.Selection "TransparentOrange" // the additional border color for displaying the default/selected button

Button.TextColor "Orange"
Button.BgColor "TransparentOrange"
Button.ArmedTextColor "Orange"
Button.ArmedBgColor "Red"
Button.DepressedTextColor "Orange"
Button.DepressedBgColor "Red"

CheckButton.TextColor "Orange"
CheckButton.SelectedTextColor "Orange"
CheckButton.BgColor "TransparentOrange"
CheckButton.Border1 "Border.Dark" // the left checkbutton border
CheckButton.Border2 "Border.Bright" // the right checkbutton border
CheckButton.Check "Orange" // color of the check itself

ComboBoxButton.ArrowColor "Orange"
ComboBoxButton.ArmedArrowColor "Orange"
ComboBoxButton.BgColor "TransparentOrange"
ComboBoxButton.DisabledBgColor "Blank"

Frame.BgColor "TransparentOrange"
Frame.OutOfFocusBgColor "TransparentOrange"
Frame.FocusTransitionEffectTime "0.0" // time it takes for a window to fade in/out on focus/out of focus
Frame.TransitionEffectTime "0.0" // time it takes for a window to fade in/out on open/close
Frame.AutoSnapRange "0"
FrameGrip.Color1 "Blue"
FrameGrip.Color2 "Blue"
FrameTitleButton.FgColor "Blue"
FrameTitleButton.BgColor "Blue"
FrameTitleButton.DisabledFgColor "Blue"
FrameTitleButton.DisabledBgColor "Blue"
FrameSystemButton.FgColor "Blue"
FrameSystemButton.BgColor "Blue"
FrameSystemButton.Icon "Blue"
FrameSystemButton.DisabledIcon "Red"
FrameTitleBar.TextColor "Blue"
FrameTitleBar.BgColor "Blue"
FrameTitleBar.DisabledTextColor "Orange"
FrameTitleBar.DisabledBgColor "Orange"

GraphPanel.FgColor "Orange"
GraphPanel.BgColor "TransparentOrange"

Label.TextDullColor "Orange"
Label.TextColor "Orange"
Label.TextBrightColor "Orange"
Label.SelectedTextColor "Orange"
Label.BgColor "Blank"
Label.DisabledFgColor1 "Blank"
Label.DisabledFgColor2 "LightOrange"

ListPanel.TextColor "Orange"
ListPanel.BgColor "TransparentOrange"
ListPanel.SelectedTextColor "Black"
ListPanel.SelectedBgColor "Red"
ListPanel.SelectedOutOfFocusBgColor "Red"
ListPanel.EmptyListInfoTextColor "Orange"

Menu.TextColor "Orange"
Menu.BgColor "TransparentOrange"
Menu.ArmedTextColor "Orange"
Menu.ArmedBgColor "Red"
Menu.TextInset "6"

Chat.TypingText "Orange"

Panel.FgColor "OrangeDim"
Panel.BgColor "Blue"

ProgressBar.FgColor "Orange"
ProgressBar.BgColor "TransparentOrange"

PropertySheet.TextColor "Orange"
PropertySheet.SelectedTextColor "Orange"
PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another

RadioButton.TextColor "Orange"
RadioButton.SelectedTextColor "Orange"

RichText.TextColor "Orange"
RichText.BgColor "Blank"
RichText.SelectedTextColor "Orange"
RichText.SelectedBgColor "Blank"

ScrollBarButton.FgColor "Orange"
ScrollBarButton.BgColor "Blank"
ScrollBarButton.ArmedFgColor "Orange"
ScrollBarButton.ArmedBgColor "Blank"
ScrollBarButton.DepressedFgColor "Orange"
ScrollBarButton.DepressedBgColor "Blank"

ScrollBarSlider.FgColor "Blank" // nob color
ScrollBarSlider.BgColor "Blank" // slider background color

SectionedListPanel.HeaderTextColor "Orange"
SectionedListPanel.HeaderBgColor "Blank"
SectionedListPanel.DividerColor "Black"
SectionedListPanel.TextColor "Orange"
SectionedListPanel.BrightTextColor "Orange"
SectionedListPanel.BgColor "TransparentLightOrange"
SectionedListPanel.SelectedTextColor "Black"
SectionedListPanel.SelectedBgColor "Red"
SectionedListPanel.OutOfFocusSelectedTextColor "Black"
SectionedListPanel.OutOfFocusSelectedBgColor "255 255 255 32"

Slider.NobColor "108 108 108 255"
Slider.TextColor "127 140 127 255"
Slider.TrackColor "31 31 31 255"
Slider.DisabledTextColor1 "117 117 117 255"
Slider.DisabledTextColor2 "30 30 30 255"

TextEntry.TextColor "Orange"
TextEntry.BgColor "TransparentOrange"
TextEntry.CursorColor "Orange"
TextEntry.DisabledTextColor "Orange"
TextEntry.DisabledBgColor "Blank"
TextEntry.SelectedTextColor "Black"
TextEntry.SelectedBgColor "Red"
TextEntry.OutOfFocusSelectedBgColor "Red"
TextEntry.FocusEdgeColor "TransparentOrange"

ToggleButton.SelectedTextColor "Orange"

Tooltip.TextColor "TransparentOrange"
Tooltip.BgColor "Red"

TreeView.BgColor "TransparentOrange"

WizardSubPanel.BgColor "Orange"

// scheme-specific colors
"FgColor" "Orange"
"BgColor" "TransparentOrange"

"ViewportBG" "Blue"
"team0" "Black" // Spectators
"team1" "Orange" // CT's
"team2" "White" // T's

"MapDescriptionText" "Blue" // the text used in the map description window
"CT_Blue" "Orange"
"T_Red" "White"
"Hostage_Yellow" "Panel.FgColor"
"HudIcon_Green" "Green"
"HudIcon_Red" "Red"

// CHudMenu
"ItemColor" "255 167 42 200" // default 255 167 42 255
"MenuColor" "233 208 173 255"
"MenuBoxBg" "0 0 0 100"

// weapon selection colors
"SelectionNumberFg" "255 220 0 200"
"SelectionTextFg" "255 220 0 200"
"SelectionEmptyBoxBg" "0 0 0 80"
"SelectionBoxBg" "0 0 0 80"
"SelectionSelectedBoxBg" "0 0 0 190"

// Hint message colors
"HintMessageFg" "255 255 255 255"
"HintMessageBg" "0 0 0 60"

"ProgressBarFg" "255 30 13 255"

// Top-left corner of the "Counter-Strike" on the main screen
"Main.Title1.X" "32"
"Main.Title1.Y" "180"
"Main.Title1.Color" "255 255 255 255"

// Top-left corner of the "SOURCE" on the main screen
"Main.Title2.X" "380"
"Main.Title2.Y" "205"
"Main.Title2.Color" "255 255 255 80"

// Top-left corner of the "BETA" on the main screen
"Main.Title3.X" "460"
"Main.Title3.Y" "-10"
"Main.Title3.Color" "255 255 0 255"

// Top-left corner of the menu on the main screen
"Main.Menu.X" "32"
"Main.Menu.Y" "248"

// Blank space to leave beneath the menu on the main screen
"Main.BottomBorder" "32"
}

//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts are used in order that they are listed
"DebugFixed"
{
"1"
{
"name" "Courier New"
"tall" "14"
"weight" "400"
"antialias" "1"
}
}
// fonts are used in order that they are listed
"DebugFixedSmall"
{
"1"
{
"name" "Courier New"
"tall" "14"
"weight" "400"
"antialias" "1"
}
}
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace
Default
{
"1"
{
"name" "Impact"
"tall" "9"
"weight" "700"
"antialias" "1"
"yres" "1 599"
}
"2"
{
"name" "Verdana"
"tall" "12"
"weight" "700"
"antialias" "1"
"yres" "600 767"
}
"3"
{
"name" "Verdana"
"tall" "14"
"weight" "900"
"antialias" "1"
"yres" "768 1023"
}
"4"
{
"name" "Verdana"
"tall" "20"
"weight" "900"
"antialias" "1"
"yres" "1024 1199"
}
"5"
{
"name" "Verdana"
"tall" "24"
"weight" "900"
"antialias" "1"
"yres" "1200 10000"
"additive" "1"
}
}
"DefaultSmall"
{
"1"
{
"name" "Verdana"
"tall" "12"
"weight" "0"
"range" "0x0000 0x017F"
"yres" "480 599"
}
"2"
{
"name" "Verdana"
"tall" "13"
"weight" "0"
"range" "0x0000 0x017F"
"yres" "600 767"
}
"3"
{
"name" "Verdana"
"tall" "14"
"weight" "0"
"range" "0x0000 0x017F"
"yres" "768 1023"
"antialias" "1"
}
"4"
{
"name" "Verdana"
"tall" "20"
"weight" "0"
"range" "0x0000 0x017F"
"yres" "1024 1199"
"antialias" "1"
}
"5"
{
"name" "Verdana"
"tall" "24"
"weight" "0"
"range" "0x0000 0x017F"
"yres" "1200 6000"
"antialias" "1"
}
"6"
{
"name" "Arial"
"tall" "12"
"range" "0x0000 0x00FF"
"weight" "0"
}
}
"DefaultVerySmall"
{
"1"
{
"name" "Verdana"
"tall" "12"
"weight" "0"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"yres" "480 599"
}
"2"
{
"name" "Verdana"
"tall" "13"
"weight" "0"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"yres" "600 767"
}
"3"
{
"name" "Verdana"
"tall" "14"
"weight" "0"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"yres" "768 1023"
"antialias" "1"
}
"4"
{
"name" "Verdana"
"tall" "20"
"weight" "0"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"yres" "1024 1199"
"antialias" "1"
}
"5"
{
"name" "Verdana"
"tall" "24"
"weight" "0"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"yres" "1200 6000"
"antialias" "1"
}
"6"
{
"name" "Verdana"
"tall" "12"
"range" "0x0000 0x00FF"
"weight" "0"
}
"7"
{
"name" "Arial"
"tall" "11"
"range" "0x0000 0x00FF"
"weight" "0"
}
}
WeaponIcons
{
"1"
{
"name" "HalfLife2"
"tall" "64"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
WeaponIconsSelected
{
"1"
{
"name" "HalfLife2"
"tall" "64"
"weight" "0"
"antialias" "1"
"blur" "5"
"scanlines" "2"
"additive" "1"
"custom" "1"
}
}
Crosshairs
{
"1"
{
"name" "HalfLife2"
"tall" "40"
"weight" "0"
"antialias" "0"
"additive" "1"
"custom" "1"
"yres" "1 10000"
}
}
QuickInfo
{
"1"
{
"name" "HL2cross"
"tall" "28"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
HudNumbers
{
"1"
{
"name" "HalfLife2"
"tall" "32"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
HudNumbersGlow
{
"1"
{
"name" "HalfLife2"
"tall" "32"
"weight" "0"
"blur" "4"
"scanlines" "2"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
HudNumbersSmall
{
"1"
{
"name" "HalfLife2"
"tall" "16"
"weight" "1000"
"additive" "1"
"antialias" "1"
"custom" "1"
}
}
HudSelectionNumbers
{
"1"
{
"name" "Verdana"
"tall" "11"
"weight" "700"
"antialias" "1"
"additive" "1"
}
}
HudHintTextLarge
{
"1"
{
"name" "Verdana"
"tall" "14"
"weight" "1000"
"antialias" "1"
"additive" "1"
}
}
HudHintTextSmall
{
"1"
{
"name" "Verdana"
"tall" "11"
"weight" "0"
"antialias" "1"
"additive" "1"
}
}
HudSelectionText
{
"1"
{
"name" "Verdana"
"tall" "8"
"weight" "700"
"antialias" "1"
"yres" "1 599"
}
"2"
{
"name" "Verdana"
"tall" "10"
"weight" "700"
"antialias" "1"
"yres" "600 767"
}
"3"
{
"name" "Verdana"
"tall" "12"
"weight" "900"
"antialias" "1"
"yres" "768 1023"
}
"4"
{
"name" "Verdana"
"tall" "16"
"weight" "900"
"antialias" "1"
"yres" "1024 1199"
}
"5"
{
"name" "Verdana"
"tall" "17"
"weight" "1000"
"antialias" "1"
"yres" "1200 10000"
}
}
BudgetLabel
{
"1"
{
"name" "Courier New"
"tall" "14"
"weight" "400"
"outline" "1"
}
}
DebugOverlay
{
"1"
{
"name" "Courier New"
"tall" "14"
"weight" "400"
"outline" "1"
}
}
"CloseCaption_Normal"
{
"1"
{
"name" "Tahoma"
"tall" "26"
"weight" "500"
}
}
"CloseCaption_Italic"
{
"1"
{
"name" "Tahoma"
"tall" "26"
"weight" "500"
"italic" "1"
}
}
"CloseCaption_Bold"
{
"1"
{
"name" "Tahoma"
"tall" "26"
"weight" "900"
}
}
"CloseCaption_BoldItalic"
{
"1"
{
"name" "Tahoma"
"tall" "26"
"weight" "900"
"italic" "1"
}
}
// this is the symbol font
"Marlett"
{
"1"
{
"name" "Marlett"
"tall" "14"
"weight" "0"
"symbol" "1"
}
}
"Trebuchet24"
{
"1"
{
"name" "Trebuchet MS"
"tall" "24"
"weight" "900"
"range" "0x0000 0x007F" // Basic Latin
"antialias" "1"
"additive" "1"
}
}
"Trebuchet18"
{
"1"
{
"name" "Trebuchet MS"
"tall" "18"
"weight" "900"
}
}
ClientTitleFont
{
"1"
{
"name" "HL2MP"
"tall" "46"
"weight" "0"
"additive" "0"
"antialias" "1"
}
}
CreditsLogo
{
"1"
{
"name" "HalfLife2"
"tall" "128"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
CreditsText
{
"1"
{
"name" "Trebuchet MS"
"tall" "20"
"weight" "900"
"antialias" "1"
"additive" "1"
}
}
CreditsOutroLogos
{
"1"
{
"name" "HalfLife2"
"tall" "48"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
CreditsOutroText
{
"1"
{
"name" "Verdana"
"tall" "9"
"weight" "900"
"antialias" "1"
}
}
CenterPrintText
{
// note that this scales with the screen resolution
"1"
{
"name" "Trebuchet MS"
"tall" "18"
"weight" "900"
"antialias" "1"
"additive" "1"
}
}
"ChatFont"
{
"1"
{
"name" "Verdana"
"tall" "12"
"weight" "700"
"yres" "480 599"
"dropshadow" "1"
}
"2"
{
"name" "Verdana"
"tall" "13"
"weight" "700"
"yres" "600 767"
"dropshadow" "1"
}
"3"
{
"name" "Verdana"
"tall" "14"
"weight" "700"
"yres" "768 1023"
"dropshadow" "1"
}
"4"
{
"name" "Verdana"
"tall" "20"
"weight" "700"
"yres" "1024 1199"
"dropshadow" "1"
}
"5"
{
"name" "Verdana"
"tall" "24"
"weight" "700"
"yres" "1200 10000"
"dropshadow" "1"
}
}
"TargetID"
{
"1"
{
"name" "Trebuchet MS"
"tall" "24"
"weight" "900"
"range" "0x0000 0x007F" // Basic Latin
"antialias" "1"
"additive" "0"
}
}
"HL2MPTypeDeath"
{
"1"
{
"name" "HL2MP" // csd.ttf
"tall" "32"
"weight" "0"
"additive" "1"
"antialias" "1"
}
}
}

//////////////////// BORDERS //////////////////////////////
//
// describes all the border types
Borders
{
BaseBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "Border.Dark"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Bright"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}
}

TitleButtonBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}

TitleButtonDisabledBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "BgColor"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "BgColor"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BgColor"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "BgColor"
"offset" "0 0"
}
}
}

TitleButtonDepressedBorder
{
"inset" "1 1 1 1"
Left
{
"1"
{
"color" "Border.Dark"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Bright"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}
}

ScrollBarButtonBorder
{
"inset" "1 0 0 0"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}

ScrollBarButtonDepressedBorder
{
"inset" "2 2 0 0"
Left
{
"1"
{
"color" "Border.Dark"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Bright"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}
}

ButtonBorder
{
"inset" "0 0 0 0"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "1 1"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}

FrameBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "ControlBG"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "ControlBG"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "ControlBG"
"offset" "0 1"
}
}

Bottom
{
"1"
{
"color" "ControlBG"
"offset" "0 0"
}
}
}

TabBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}
}

TabActiveBorder
{
"inset" "0 0 1 0"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "ControlBG"
"offset" "6 2"
}
}
}


ToolTipBorder
{
"inset" "0 0 1 0"
Left
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}

// this is the border used for default buttons (the button that gets pressed when you hit enter)
ButtonKeyFocusBorder
{
"inset" "0 0 0 0"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "1 1"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}

ButtonDepressedBorder
{
"inset" "0 0 0 0"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "1 1"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}

ComboBoxBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "Border.Dark"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Bright"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}
}

MenuBorder
{
"inset" "1 1 1 1"
Left
{
"1"
{
"color" "Border.Bright"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Dark"
"offset" "1 0"
}
}

Top
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}
}
BrowserBorder
{
"inset" "0 0 0 1"
Left
{
"1"
{
"color" "Border.Dark"
"offset" "0 1"
}
}

Right
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}

Top
{
"1"
{
"color" "Border.Dark"
"offset" "0 0"
}
}

Bottom
{
"1"
{
"color" "Border.Bright"
"offset" "0 0"
}
}
}
}


//custom font files
//
// specifies all the custom (non-system) font files that need to be loaded to service the above described fonts
CustomFontFiles
{
"1" "resource/HALFLIFE2.ttf"
"1" "resource/HL2MP.ttf"
"2" "resource/HL2crosshairs.ttf"
}

}

Please note that the scoreboard is like orange :P

make your clientscheme readonly after u save!

TheLlamaLord
Nov 13, 2005, 03:17 AM
Did you do that or someone else?