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View Full Version : Class Limit



Versed
Feb 25, 2009, 06:12 PM
I'm sure people could sit here and flame the idea all day but I will give my reasons (and they're not bitching).

Is it possible to put a limit on the number of X class per team?

I understand everyone wants to get their achievements or use their new weapons. I also get that people don't want to go to achievement servers to get their crap and that's fine.

For those of us that aren't going for the scout stuff it makes it very hard to play a map with 5+ scouts per team. I think 5 of one class should be more then enough.

Thoughts?

N0body
Feb 25, 2009, 06:43 PM
Agreed.

At least for a few weeks after new things come out for them.

unknown
Feb 25, 2009, 07:40 PM
class limits will kill a server, no matter when, no matter what game, always.

Drunken F00l
Feb 25, 2009, 07:56 PM
No class limits.

Versed
Feb 25, 2009, 08:20 PM
No class limits.

So it's engineer or pyro for the next few weeks :p

Hell-met
Feb 25, 2009, 08:20 PM
No thanks, this is vanilla tf2

Versed
Feb 26, 2009, 09:42 AM
No thanks, this is vanilla tf2

You struck me more as a chocolate lover.

-LMA-
Mar 15, 2009, 05:07 AM
class limits? where's the good ideas anymore, lol sry versed, just had to say that :lol:

trover4
Mar 17, 2009, 12:01 AM
No thanks, this is vanilla tf2ive noticed you use the term "vanilla tf2" a good bit when this isn't vanilla tf2...why?

Hell-met
Mar 17, 2009, 12:41 AM
what?

Drunken F00l
Mar 17, 2009, 01:49 AM
It's Vanilla Bean or something. Pretty much Vanilla. The HLStatsX and the admin plugin don't really detract from the vanilla gameplay.

trover4
Mar 17, 2009, 09:43 AM
well that and there are 8 additional players on each server. Which player count happens to be the most gamechanging thing in tf2. Don't get me wrong i love the servers, but regular tf2 as valve intended it....they are not.

Hell-met
Mar 17, 2009, 02:26 PM
Show me where valve mentionned tf2 was made for 24-players plz