PDA

View Full Version : Weapon Skins on TF2 2Fort [NO MODS][NO BS] Server



Longhorns747
Feb 01, 2009, 02:49 PM
Within the last few days (about 5) I have not been able to use my weapon skins for Team Fortress 2 on the SourceOP.com TF2 2Fort [NO MODS][NO BS] server. I have been able to use my skins for awhile now on that specific server, and have proved that the problem is in fact the server and not my skins, because when I play on other servers it works. I know that some servers don't allow skins, but I was just wondering why all of a sudden now this server is disabling weapon skins (player model skins still work, another reason why I'm not sure why weapon skins have been disabled).

Thanks in advance,
Longhorns747
(I tried to be as through as I could with the issue D: )

Drunken F00l
Feb 01, 2009, 04:10 PM
As soon as I update the pure server rules, player skins will be disabled but weapon model skins will be allowed.

Your custom weapon skins should work again soon.

Longhorns747
Feb 01, 2009, 06:10 PM
Awesome, thanks for the prompt reply! Not to press the matter, but is there a way to make both player and weapon models work? And also, any idea as to when this update will be released?

Thanks in advance!

Drunken F00l
Feb 01, 2009, 06:25 PM
Custom player skins are intentionally disabled to help prevent mathacks.

Longhorns747
Feb 01, 2009, 08:04 PM
Ah ok, thanks for the info!

StarlightGamer
Feb 03, 2009, 05:35 AM
Not to be a pest or anything, but I just have to ask a question. You say that custom player skins are going to be disabled to prevent mathacks, but that weapon skins are going to be okay. What about other custom things, such as sprites, crosshairs, and sound? Your post only specified weapon skins, so I just wanted to be sure.

The main thing I'm wondering about is custom sounds. Having custom sounds and playing on one of your servers (or any server, really) while sv_pure 1 is active seems to be causing some glitchy side-effects, such as squeaking after every reload, sounds being played really slow or really fast, things like that. It's really very annoying. I just want to know if sounds will be allowed so that I can be certain of what action I should take - wait a few days or remove the sound files. (honestly, now that I've written this, I realize that I should probably just move the sounds into another folder...)

It'll be a shame to see cool skins like the battle-hardened soldier/demo and the hell's angels pyros go, but I can't think of any cause better than preventing mathacks. :)

Drunken F00l
Feb 03, 2009, 01:54 PM
Right now it blocks all custom sounds and I was planning on keeping it that way. What custom sounds are you using?

N0body
Feb 03, 2009, 04:22 PM
When a spy decloaks it plays:

AOOOGA-AOOOOOOGA-AOOOOOOOOOOOOOOOGA

That should be fine.

Drunken F00l
Feb 03, 2009, 07:26 PM
Lol, ya, that's why all custom sounds are off now.

StarlightGamer
Feb 04, 2009, 12:42 AM
Right now it blocks all custom sounds and I was planning on keeping it that way. What custom sounds are you using?

I use custom firing and reloading sounds on most of the weapons, hence the buggy sounds. I think I may have also had custom engineer building sounds, but those didn't cause problems. But yes, I see what N0body means, that sounds can also be used to cheat.

Isn't it possible to cheat with weapon models/skins as well? I'd imagine that people would be able to mathack with those as well. Granted, you could only see a weapon and probably not tell if it's an enemy in some cases, but still.

trover4
Feb 04, 2009, 01:09 AM
i don't think you could make a mathack out of a weapon for the reasons you posted + (and im not entirely sure) but there is no way to make just weapon models transparent through walls. It would be nice to see a few more of the people with mathacks disappear, or atleast not be so outragous with it.

StarlightGamer
Feb 04, 2009, 12:26 PM
Well, while it's understandable that you'd want to do this to make it where cheating isn't possible, it sure will be a shame to see a lot of my customizations go. They always did add a lot of coolness to the game. Nevertheless, I spend pretty much all of my time on TF2 on your 24/7 2fort server, and I've gotten to know a few some of the guys there, so I'm not about to leave or anything. I'll just make due without the sounds and other modifications.

...

I suppose the best case solution would be to see about getting things added to the whitelist. 99% of the things on FPSBanana don't give any advantages. However, I don't know anything about how difficult the process is to add these things to the whitelist or how effective it would be, and I can only assume that it would take a LOT of time to add all of the different things that people will want added. That said, I can't ask you to do something so time consuming after you've already given the TF2 community these great servers (aside from the fact that I'm just some nobody), it just wouldn't be right, so I'll understand if you don't want to go through that kinda trouble.

Drunken F00l
Feb 04, 2009, 01:47 PM
The system doesn't allow you to say which specific customizations are allowed. It only allows for you to say which files can be customized and which can't.

I've changed it to allow weapon v_ model skins (since only you see them) and nothing else.