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View Full Version : Tournament Team Sizes



Drunken F00l
Dec 11, 2008, 02:23 PM
OK, so I've decided how everything will be set up except for team sizes.

All teams from a specific server will play each other to determine the best on that server. The best teams from each server will play to determine the overall winning team. For fun, the second best teams will all play each other, third best, and so on.

Teams will be able to register on this website when the time comes for it. Free agents will also be able to register and teams can select free agents. Team registration will have its own page and will not be done through the forums.

The only thing left is will it be 6v6 like 1time has proposed or 9v9 where there is one of each class like FrosT originally proposed. Vote for which you would like.

6v6 Pros and Cons
Pros:
:arrow: Less spammy

Cons:
:arrow: Class selection limited and usually ends up something like 2 scouts, 2 soliders, 1 medic, and 1 demo.


9v9 Pros and Cons
Pros:
:arrow: More diverse class selection

Cons:
:arrow: Harder to get nine people together at same time
:arrow: Strict class limits (1 of each per team) means certain classes are going to have harder time finding teams (i.e. if everyone wants to be demoman, lots of players are going to be left out or forced to play a class nobody else wants to be).


Feel free to post comments you want to add to this list.

Zeitgeist
Dec 11, 2008, 02:26 PM
please keep in mind as you are voting, that H2O and pHd *will* be hosting a 6v6 team based seasonal tourney if there is enough interest generated in the appropriate thread. this is in ADDITION to the tournament being proposed here by DF.


you know, if thats coo which j00, df

Drunken F00l
Dec 11, 2008, 02:28 PM
I won't be supporting it or hosting any side tournaments, but it's fine with me. Please try to limit discussion in this thread to comments and ideas related to the team sizes of official tournament.

IamTHEBOOKIE
Dec 11, 2008, 03:25 PM
When you say teams what do you mean? So we will be able to create teams from the server and then play others?

Drunken F00l
Dec 11, 2008, 03:59 PM
You will be able to create your 6 or 9 player team via the website. Team captains assign players or free agents. After all teams are assigned, they will play each other in the fashion discussed above.

trover4
Dec 11, 2008, 06:36 PM
you know me. Highlander all the way. 9v9 ftw.

remember that we don't have to limit the amount of teams so much. as far as i can tell there are more people signed up to play than there is room on 9 people teams (last i counted was 29 people).

FrostDragonfly
Dec 11, 2008, 09:46 PM
do all maps work well with 6v6?

i would imagine defending would be a million times harder with a smaller number.

did a little bit of research
http://www.cevo.com/index.php?page=div&id=115&func=rules#section_21.20

when cevo does 6v6 they ONLY play CP maps
i would consider this a con.

getthere1tme
Dec 11, 2008, 10:06 PM
Yes all maps work 6v6 and CTF maps just arent very popular since they dont make for entertaining matches but CTF is featured regularly. Same thing goes for payload maps. Defending on maps like gravel, dustbowl, gold rush, etc, can be difficult, yes. But that's why stopwatch configs are enabled. Attacking team sets a time, teams switch sides, other team has to beat the time.

Not sure if they do payload maps but I'd imagine Gold Rush has been played at some point since it's just DB where you have to push a little cart. Regardless, there's no reason we wont play a map just because it hasn't been included in CEVO.

FrostDragonfly
Dec 11, 2008, 10:07 PM
i would think they chose not to include it for a reason.

getthere1tme
Dec 11, 2008, 10:11 PM
Possibly but I personally can't think of why it would be inferior to Dustbowl other than the fact you need to push the cart.

trover4
Dec 12, 2008, 03:00 AM
in cevo competition it wasn't set in the amount of time it took blu to capture it, but they gave blu less time to capture from the start. They aren't all symetrical, and payload maps weren't included because red could completely destroy blu until blu went on a run and got rid of 3 or more players, the cart would push each point. Essentially Payload maps were too easy to win as blu with small teams so they were excluded from cevo matches. I helped organize the original cevo season 1 and basically everything you are looking through now with all these tournaments ive heard before. they decided on 6v6 because it was a lot more likely that one player go on a streak and it actually make a huge huge difference, however defending points was almost impossible. They didn't use ctf maps because without setting the amount of needed captures way up it would end in a really short amount of time. They did do the prelimenaries with ctf well set at 10 captures and it ended in about 6 minutes 8 to 10. It was kind of exciting, but it was just which scout could dodge the most.

ReVerT
Dec 12, 2008, 10:40 AM
where do i sign up to this tournament? 8) 8) 8) 8) 8) 8) :D :D

Zeitgeist
Dec 12, 2008, 12:10 PM
where do i sign up to this tournament? 8) 8) 8) 8) 8) 8) :D :D

sign up portion of the event has not yet been launch, please note, because i see you posted in the team-tourney sign up thread to be added that is NOT the same tournament as being discussed here.

the OFFICIAL tournament (being discussed in this thread) will have a portion of the sourceop website devoted to signing up for and getting recruited by a team for the tourney. so to sign up, please stand by

insomniaprincess
Dec 13, 2008, 06:52 PM
you know me. Highlander all the way. 9v9 ftw.

remember that we don't have to limit the amount of teams so much. as far as i can tell there are more people signed up to play than there is room on 9 people teams (last i counted was 29 people).

For the record, I have 55+ people on my roster interested in playing.

trover4
Dec 13, 2008, 06:57 PM
awesome the more the better. as long as they can be on during their scheduled events. I would like to see like an 8 team double elimination tournament.

FrostDragonfly
Dec 14, 2008, 02:26 PM
lol really?! 55 is awesome.

OmegaZero_Alpha
Dec 14, 2008, 04:39 PM
I have found at least 10 hackers recruiting people...

Zeitgeist
Dec 14, 2008, 04:48 PM
I have found at least 10 hackers recruiting people...

stop cross threading.

Schwarz
Dec 16, 2008, 05:58 AM
I have found at least 10 hackers recruiting people...

list.

Tarquin
Aug 22, 2009, 03:34 PM
this sound cool

Rostov
Aug 22, 2009, 03:36 PM
A 9 month thread, brought back to life.....