Apr 15, 2011, 09:32 AM
I am at work and cant access the stream powered forums...but can access SoP forums. If they stream another update or publish a fix, can someone copy/paste the data here?
mat_queue_mode "0" // def. "-2", The queue/thread mode the material system should use(options/video/advanced/ "Multicore Rendering"):
// -2 = legacy default
// -1 = default
// 0 = synchronous single thread
// 1 = queued single thread
// 2 = queued multithreaded
// This setting determines the threading mode the material system uses.
// Value of 2 uses multi-threaded mode. Many users report performance
// increases on multi-core systems when setting this variable to a value of 2.
host_thread_mode "0" // def. "0", Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
r_threaded_client_shadow_manager "0" // def. "0",
r_threaded_particles "0" // def. "1", Determines whether the particle system is multi-threaded. This should be set to 1 on systems with multi-core CPUs.
r_threaded_renderables "0" // def. "0", Determines whether part of the rendering system is multi-threaded. This can be set to 1 on systems with multi-core CPUs to potentially improve performance.
r_queued_decals "0" // def. "0", Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0)
r_queued_post_processing "0" // def. "0",
r_queued_ropes "0" // def. "1",
cl_interp_threadmodeticks "0" // def. 0, Additional interpolation ticks to use when interpolating with threaded engine mode set. 1 for better. 0 for stability.
cl_threaded_bone_setup "0" // Def. 0, Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system "0" // def. 0,