Mar 30, 2010, 03:46 PM
np there, feel free to mix chunks as needed. So then we get:
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_well
ctf_turbine
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
pl_hoodoo_final
cp_steel
koth_viaduct
cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline