Mar 29, 2010, 01:55 PM
Ranma Wrote:Minor change but:
Maybe bringing cp_well down into that last chunk. beforehand it was between bandlands and 2fort. Probably didnt need to be there.Code:cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_granary
cp_steel
pl_hoodoo_final
ctf_doublecross
koth_viaduct
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
plr_pipeline
cp_well
tc_hydro
cp_yukon_final
ctf_turbine
cp_junction_final
Got any suggestions on maybe making that last chunk better? Like you said I was trying to fairly evenly distribute both the good/bad maps as well as the different gametypes.
Wow, this is much better. I like this rotation a lot. Before Ranma, you had cp_well and 2fort right next to each other, but this one seems to fit greatly.