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That dispenser's a spy!
#11

Avy, this was done entirely with SourceOP commands -- but it isn't just one easy command.

The way I did it was to first build a dispenser. Then, pick a player and set it's targetname to something (e.g. "admin_keyvalue targetname dispplayer" while looking at the player). Then make the player invisible (admin_render playername 2 0). Then have the player stand in the dispenser as close to center as possible. Then, while looking at the dispenser type "e_fire SetParent dispplayer". This will make the dispenser follow the player. That's it. So since all your doing is making an object follow the player, you could do it with anything. Sentries, teleports, any prop you want. You could turn a player into a walking pile of watermelons. In fact... that sounds like a good idea.
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#12

I honestly thought you only changed your playermodel to the disp one.

Parenting's a good idea but the entity has issues if the player crounch jumps for a while and will eventually "drown" in the ground iirc
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#13

How about turning a player into a train!
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#14

Ahhh, that makes much more sense.
I used to do something sort of similar on gmod. I would nocollide a couch and a hl2 buggy and weld the couch so that it looked as if a driver was sitting on it, and then make the buggy transparent and ride around the map on my couch. lol
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#15

Hell-met Wrote:Parenting's a good idea but the entity has issues if the player crounch jumps for a while and will eventually "drown" in the ground iirc

I forgot, I also set solid to 0 (admin_keyvalue solid 0). This wasn't a problem. It probably would have been fine without this anyways since the player can already move through the dispenser.

Also, changing the player's model to the dispenser would be less interesting (and probably more errors/headaches) since there would be no panel on the front. How would I know how full the player is?
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#16

Drunken_f00l Wrote:How would I know how full the player is?
It shouldn't be that hard, or at least tell when he's empty.

Just look for a giant wet spots in the front and back of the player. :lol:
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#17

It would totally be worth it, I hear dispensers have a quicker backstab animation.
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