Apr 07, 2008, 02:56 PM
Avy, this was done entirely with SourceOP commands -- but it isn't just one easy command.
The way I did it was to first build a dispenser. Then, pick a player and set it's targetname to something (e.g. "admin_keyvalue targetname dispplayer" while looking at the player). Then make the player invisible (admin_render playername 2 0). Then have the player stand in the dispenser as close to center as possible. Then, while looking at the dispenser type "e_fire SetParent dispplayer". This will make the dispenser follow the player. That's it. So since all your doing is making an object follow the player, you could do it with anything. Sentries, teleports, any prop you want. You could turn a player into a walking pile of watermelons. In fact... that sounds like a good idea.
The way I did it was to first build a dispenser. Then, pick a player and set it's targetname to something (e.g. "admin_keyvalue targetname dispplayer" while looking at the player). Then make the player invisible (admin_render playername 2 0). Then have the player stand in the dispenser as close to center as possible. Then, while looking at the dispenser type "e_fire SetParent dispplayer". This will make the dispenser follow the player. That's it. So since all your doing is making an object follow the player, you could do it with anything. Sentries, teleports, any prop you want. You could turn a player into a walking pile of watermelons. In fact... that sounds like a good idea.