Jun 29, 2008, 08:52 PM
nerverot Wrote:Once upon a time I spent some time working with the HL2CTF team. I didn't do any of the heavy lifting, but I did some scripting work, beta'ing and was developing a modified ctf that included CSS weapons/elements and maps.
One thing I learned that I hadn't expect was that anytime we would field a possible change to the players the loudest (and often most frequent) response was NO.
Which was funny, because most of those changes we'd eventual implement to a playable level and find out if they lived or died (sometimes only to be revisited later) in play tests and they were generally received pretty well.
I decided then that users (myself included) don't know what they want, but they know what they like. Which makes us quick to dismiss and idea if it might somehow modify a thing that we do like.
Which might explain why 7 people would dismiss the suggestion of an idea without actually asking what the details of the idea might be.
That actually makes perfect sense. I guess for me it's better to have something you know is kickass stay badass instead of trying something that might damper the gameplay or overall feel. I can understand if DF wants to test with this now.