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Is it possible to ping a server that much that is crashes, reffering to source engine games like Team fortress 2 or Counter strike Source
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You mean ddos a server by spamming it with ping requests? I guess if they don't have protection against it it's a maybe? I don't run source engine servers so I'm not quite sure. I mean I guess if you had some flimsy hardware or the requests were frequent enough it would work.
I was a commando you know.
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I heard about those a long tim ago and heard they were very bad for server computer, pinging it so hard, crashing server any minute. I saw one last day on a server of my friends, his computer shut down due to the ping and lag ( it isnt a good computer )
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Then he should install ddos protection.
I was a commando you know.
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He has, but the point is that is there any such program known ( to intercept the DDoS attacks and give the attacker the ping)
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I wouldn't know.
I was a commando you know.
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Any network monitoring tool (wireshark, tcpdump, etc.) will show you the source address of incoming packets.
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Most valve games actually already temporarily block incoming from your IP if you hit them too much from the Server Browser. The "View Info" for a server, you can hit the refresh if it's full so you can see if theres a slot available and the scores. If you mash that more than 10 times in like half a minute, it "Server Stopped Responding" for a while like 1 to 2 minutes on a cooldown. That /might/ be coded clientside though. I do know it ducks waves of info requests though. Using outside programs just pinging not sure if it will stop it though.