Posts: 11
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Joined: Jul 10, 2005
i kno in cs it might be on the normal buy menu, maybe the same thing but, in hl2 dm how will you be able to buy extra things, you would have to setup money system and stuff, r u going to for hl2 dm or is the buying gonna be only for cs

in the main buy menu? :?
Posts: 5,877
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Joined: Dec 11, 2004
Buying will work as it did in AdminOP. Things will be purchased with credits that are earned by the player and stored on the server.
Posts: 12
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Joined: Jul 15, 2005
But dont make it so u get a credit every minute. That was gay. Just give them like 2 credits if they kill someone.lol
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SourceOP all the way baby, ya!
Posts: 72
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Joined: Dec 17, 2004
Accually for as non hostile as i usually play, I must agree with him. The 'credit a minute' program (kinda catchy) just makes players idle when admisn aren't around. I say dispose of the timely credit allowance and increase the kill/credit ratio to 2 kill/1 credit, or something. Just my opinion.
Posts: 5,877
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The time based credits could be disabled in AdminOP by removing the AdminOP plugin that did it (credtime.dll). This feature won't be in the initial release of SourceOP, and if it does appear, will be able to be disabled by CVAR.
Posts: 12
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Joined: Jul 15, 2005
Cool! Thanks DF.
Oh and sorry for spamming your forums.. I didnt notice i was spamming.. i was just replying to what others had said.
Again, Im very sorry
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SourceOP all the way baby, ya!