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Request for new/updated prophunt maps
#1

Hey guys, we have a lot of fun on the Prophunt server y'all were kind enough to put up. Having said that, some of the maps, like Harvest and Goldtooth, are so easy that it is near impossible for a prop to successfully hide.

I found this link to get a whole bunch of new Prophunt maps. Apparently the "Resources Pack" link has the maps in it. Could y'all consider adding or updating the Prophunt server with the maps provided?

https://forums.alliedmods.net/showthread.php?t=107104 (Search for "Resources Pack")

If this should be in a different forum, feel free to move this post.

Thanks!

Mister Sunshine
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#2

The problem with the map pack is they are not all good. Do you recommend a few in particular?
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#3

I will review as soon as I can and give my opinions.
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#4

Okay, I got to review the maps.

First, could we get a more recent version of Prophunt? Please at least upgrade to a point where the props can use first person view; when you're a large tree, it's hard to see where you're going. The most recent version is (I think) 1.7.11s, but there was an issue with prop lock with later versions.

Here are the maps I would like to see added/updated:

Basalt (add)
cargo (add)
clifface (add)
devils canyon (add)
goldtooth a1 (update, replace current goldtooth)
harvest event (update, replace current harvest)
hilltop (add)
northural (add)
otherside (add)

Let me know if I can help further! And if anyone wants to comment, please do.
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#5

Is there any chance we could get some changes soon? We all enjoy playing there, but we've been needing changes for awhile now.
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#6

Ya. I'll check out these maps tomorrow.
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#7

I took a few of your suggestions.
Added: ph_basalt_a2, ph_cargo_b7, ph_cliffface_b1, ph_otherside_a1, and ph_goldtooth_a1 which replaces arena_goldtooth
Updated: All the map data files (round lengths, prop list, etc.), farm to a5 and sawmill to a2

I did not add devils_canyon because it was smallish and had map errors which put me off. I did not add northural because the map is just the two spawns and one large building which was pretty easy to search.

Also, I cannot just "update to the new prophunt". SourceOP is using its own implementation that works with the SourceOP plugin. If you want added features like first person, I will have to work on adding them.

Here is the new rotation:
Code:
ph_sawmill_a2
ph_basalt_a2
arena_brawl_b1
ph_watchtower_a1
ph_farm_a5
arena_harvest_v2
ph_mountain_a2
ph_cyberpunk_a3
ph_tundra_b5
ph_cargo_b7
ph_canyon_a1
ph_goldtooth_a1
ph_lumberyard_a2
ph_oasis
ph_cliffface_b1
ph_timbertown_a3
ph_otherside_a1
spooky_ravine_a1
ph_range_a3
ph_warehouse_b1
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#8

I added first person about an hour ago. Right click to toggle.
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#9

Wasn't right click prop lock?

I was a commando you know.
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#10

It was, but left click is also. Right click was a sort of prop lock that only kept you locked while you were holding the button. Nobody really knew about it and it doesn't really have any advantages over the left click lock.
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