Nov 26, 2008, 12:30 PM
Hey so i was looking at duplex's setup and saw he skinned his character models to the nike vs adidas thing.. cool, but shoes aren't really my game. i had no idea you can skin things and run in most servers...
so i set out to check out what i can liven up tf2 with. holy. crap.
so my question is what kind of custom content do the sourceop tf2 servers allow? custom skins for the player models, obviously since duplex was using them. what about weapon skins? or a payload skin? hud skins etc?
also, i was looking at ways to improve the way tf2 (and all source games) look, and i found 2 commands
r_lod 0 and
mat_picmip -10
can either of those two commands be used with sourceop servers? if not, is there a value that can be used? mat_picmip -3 for example instead of -10
anyway, im sort of a complete noob about this stuff so help me out and stop laughing
edit: since i've got a quad core should i be running with mat_queue 2 or mat_queue_mode 2 ???
also would any of the following commands help with quality:
mat_bumpmap 1
mat_parallaxmap 1
mat_specular 1
cl_new_impact_effects 1
mp_hwmmodels 1
mp_usehwmvcds 1
so i set out to check out what i can liven up tf2 with. holy. crap.
so my question is what kind of custom content do the sourceop tf2 servers allow? custom skins for the player models, obviously since duplex was using them. what about weapon skins? or a payload skin? hud skins etc?
also, i was looking at ways to improve the way tf2 (and all source games) look, and i found 2 commands
r_lod 0 and
mat_picmip -10
can either of those two commands be used with sourceop servers? if not, is there a value that can be used? mat_picmip -3 for example instead of -10
anyway, im sort of a complete noob about this stuff so help me out and stop laughing

edit: since i've got a quad core should i be running with mat_queue 2 or mat_queue_mode 2 ???
also would any of the following commands help with quality:
mat_bumpmap 1
mat_parallaxmap 1
mat_specular 1
cl_new_impact_effects 1
mp_hwmmodels 1
mp_usehwmvcds 1