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Questions about custom content
#1

Hey so i was looking at duplex's setup and saw he skinned his character models to the nike vs adidas thing.. cool, but shoes aren't really my game. i had no idea you can skin things and run in most servers...

so i set out to check out what i can liven up tf2 with. holy. crap.

so my question is what kind of custom content do the sourceop tf2 servers allow? custom skins for the player models, obviously since duplex was using them. what about weapon skins? or a payload skin? hud skins etc?



also, i was looking at ways to improve the way tf2 (and all source games) look, and i found 2 commands

r_lod 0 and
mat_picmip -10

can either of those two commands be used with sourceop servers? if not, is there a value that can be used? mat_picmip -3 for example instead of -10



anyway, im sort of a complete noob about this stuff so help me out and stop laughing Sad


edit: since i've got a quad core should i be running with mat_queue 2 or mat_queue_mode 2 ???

also would any of the following commands help with quality:
mat_bumpmap 1
mat_parallaxmap 1
mat_specular 1
cl_new_impact_effects 1
mp_hwmmodels 1
mp_usehwmvcds 1

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#2

SourceOP allows all custom content (except wallhacked models will get you banned), and all of those will run as long as they aren't flagged as cheats.

/sarcasm
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#3

OmegaZero_Alpha Wrote:SourceOP allows all custom content (except wallhacked models will get you banned), and all of those will run as long as they aren't flagged as cheats.

ok so all skins are cool,

as for the commands, how do i know if they are flagged as cheats? and what is this server set to? sv_cheats 1 or 2? i assume 1? i feel tarded.

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#4

I would hope it would be set to 0.

the game will tell you if they are set as cheats when you type them in, that is about as much as I know about identifying them (also, if you use the FIND command it will label all of the tagged cheats)

/sarcasm
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#5

picmip and level of detail can be used without cheats anytime

as for the bunch of commands at the end of the original post, they're all on by default

[Image: hell-met.jpg]
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#6

Hell-met Wrote:picmip and level of detail can be used without cheats anytime

as for the bunch of commands at the end of the original post, they're all on by default

ok awesome. ill use r_lod 0 and mat_picmip -10

but what about mat_queue 2 or mat_queue_mode 2? from what i understand this is valve's "support" for multi-core procs...

and are you sure mp_hwmmodels 1 and mp_usehwmvcds 1 are on by default? i thought those were to use high poly models and face movement like the meet the class videos

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#7

Multi-core support is not fully implemented unlike L4D and youll end up crashing after 15 minutes.

No idea about hwm. They're definitely not the Meet the video ultra-poly versions.

[Image: hell-met.jpg]
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#8

they should release those, though.

/sarcasm
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#9

No.

[Image: hell-met.jpg]
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#10

just because you would be the only one on the game with a card not able to use them...

/sarcasm
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