May 20, 2011, 04:07 AM
I was wondering, what is the particular stance towards the sv_pure setting on the SourceOp servers? I noticed some run sv_pure 0 and others run sv_pure 1 with a custom whitelist.
I ask because I would like to request seriously taking into consideration the possibility of entirely switching over to sv_pure 0 (except on the Pro server, of course). I suggest this because, well, why not? TF2 is a highly customizable game with an active modding community, and I know for a fact that there are plenty of mods that many players want to use (i.e. disabling all hats). The obvious reasoning against sv_pure 0 is that it allows cheating, but the recent May 18th update now prevents $ignorez from functioning on model materials. That's a vast majority of potential material wall hacks eliminated right there. This is a pretty significant development, so in light of it, why not reconsider?
The reason I bring this up now is because it seems some time within the past few months, the sv_pure setting on the Arena server was changed from 0 to 1 with a custom whitelist. I've been a regular on the SourceOp Arena server for about two years now and it was sv_pure 0 that entire time. I've never once heard of it being an issue, so imagine my surprise when I logged in one day to find it now suddenly under a very stringent sv_pure 1 whitelist that allows virtually nothing. I can't even use my custom announcer sound pack, and in what way could that possibly be used to cheat? Was this an intentional change? Is it going to remain this way forever? It doesn't have to be, and in my opinion, it would be nice to return to the way it always was.
I ask because I would like to request seriously taking into consideration the possibility of entirely switching over to sv_pure 0 (except on the Pro server, of course). I suggest this because, well, why not? TF2 is a highly customizable game with an active modding community, and I know for a fact that there are plenty of mods that many players want to use (i.e. disabling all hats). The obvious reasoning against sv_pure 0 is that it allows cheating, but the recent May 18th update now prevents $ignorez from functioning on model materials. That's a vast majority of potential material wall hacks eliminated right there. This is a pretty significant development, so in light of it, why not reconsider?
The reason I bring this up now is because it seems some time within the past few months, the sv_pure setting on the Arena server was changed from 0 to 1 with a custom whitelist. I've been a regular on the SourceOp Arena server for about two years now and it was sv_pure 0 that entire time. I've never once heard of it being an issue, so imagine my surprise when I logged in one day to find it now suddenly under a very stringent sv_pure 1 whitelist that allows virtually nothing. I can't even use my custom announcer sound pack, and in what way could that possibly be used to cheat? Was this an intentional change? Is it going to remain this way forever? It doesn't have to be, and in my opinion, it would be nice to return to the way it always was.