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Prop Hunt map rotation and suggestions.
#1

Hey. I've been a regular on the Prop Hunt server since about September of last year, and like most of the server feel like we are in dire need of a rotation change, as well as a change to the class dynamics.

To address the second part of that first, I believe that the miniguns of heavies should be disabled. Far too often, they are abused by players that camp a high spot or frequented area, spraying any prop that they can see. I, along with others on the server, feel that this isn't in keeping with the idea of prop hunting, and ends up being more of a prop spray-and-hope-you-hit-something. Disabling the primary slot on heavy would keep this from happening, but not deny those on the server that have adopted the role of "friendly heavy", giving sandwiches to props or acting as a set of eyes for pyros that are actually hunting. This also wouldn't deny heavies from actually hunting, as they could use the secondary slot as a weapon or simply melee props.

The other issue is the map rotation. It's a little old, and the maps that get played are memorized by the regulars, and the maps that don't get played generally kill the server completely. This is a suggested rotation, with a few new maps and the server-killers removed. As these maps get played, we might make another suggestion if they don't work out or we find new maps, but this will be a good start.

ph_mountain_a2
ph_basalt_a2
arena_brawl_b1
ph_watchtower_a1
ph_farm_a5
arena_harvest_v2
ph_switcheroo_a4
ph_otherside_a1
ph_northural_a2
ph_sawmill_a2
ph_cargo_b7
ph_canyon_a1
ph_trainset_a3
ph_goldtooth_a1
ph_lumberyard_a2
ph_oasis_a1
ph_medieval_a3
ph_timbertown_a3
ph_tundra_b5
spooky_ravine_a1
ph_warehouse_b1
ph_cliffface_b1

Thanks for reading!
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#2

Map rotation shakeup is a good idea, I agree with that.

About the heavy issue, either keep them as is, or disable altogether, no point in having a useless class in ph.
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#3

Butane Wrote:Map rotation shakeup is a good idea, I agree with that.

About the heavy issue, either keep them as is, or disable altogether, no point in having a useless class in ph.
I'll be putting together a more cohesive plan for the maps tonight/tomorrow. Shakeup/add/delete of maps is needed and shouldn't take much to do.
As for heavy, I'd suggest removing the Natasha at least and increasing self damage for the other minis (both easy enough to do in the config, assuming the SOP version we're running isn't too wacky). The increased self damage should prevent the playstyle you mentioned while keeping them effective, however it should be discussed if its really worth doing (ie- if the playstyle is common and truly detrimental to the community experience).
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#4

I am not as much of an old-timer around the PH server as almost everyone here so I'm not tired of the map rotation like most everyone is. However, given the amount of burnout on this topic that I've heard in my time amongst the servers, I can only support turntech and the others here since it will be a positive to have either new players coming in or old players coming back for a new experience. Also, thanks to Eeyore for guiding me to this topic.
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#5

heavy is already limited to two per team so there's really no point in changing it at all. barely anyone plays heavy anyway

also "friendly heavy" is fucking retarded

changing the rotation is fine though

The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
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#6

That was kind of contradictory, if no one plays it except for the randoms that roll through and spray with it, what necessitates it even being there in the first place?
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#7

Butane Wrote:Map rotation shakeup is a good idea, I agree with that.

About the heavy issue, either keep them as is, or disable altogether, no point in having a useless class in ph.

I think you're actually on to something though. After you've run a map for long enough, the game becomes less "Can I find props?" and more "Will props be in my way?". Playing a heavy adds a new level of difficulty to hunting. Without a long range weapon like the minigun, you're basically a slow, melee/mid-range class. Now instead of 30-35 kills on a map feeling like an accomplishment, it's 10-15 kills. Especially if your team has any regulars on it. It's something like a hardcore mode for people that can already run maps as pyro.

And if you choose not to hunt, it's a lot easier for props to distinguish between a potentially friendly class and a hostile one. Seeing a heavy means that you can stay hidden and not needlessly run out and shot by someone else.
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#8

no.
friendly.
heavies.

The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
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#9

Then we can't have friendly pyros either. Guess BLU can't choose any class ever.

Whether you kill or not isn't a decision you can control. You can nerf the range of the heavy though, by removing or limiting their primary.
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#10

I just never saw the point of friendlies personally, it's just a waste of a slot for someone who could actually play. Then, people who want to play wind up spectating while someone who just sits there stays in the round.
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