Posts: 28
Threads: 4
Joined: Feb 21, 2008
I'm all for this patch that hurts the soldiers and demo's. This will have a huge impact on camping demo's. As for soldiers this will hurt them because they are by far the strongest class and will limit their impact. This especially hurts the players that sit back and just fire rockets at will from distances.
Posts: 5,877
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Joined: Dec 11, 2004
I agree that soldiers will now be less likely to spam rockets across the map, but I'm not as sure about the camping demomen. They don't use ammo anyways because they are just sitting and waiting, so....
Posts: 71
Threads: 2
Joined: Jan 13, 2008
I'm happy with the patch. How does it feel to have more than 24 players legitimately?
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
Bah, the thrill is gone now...
Posts: 579
Threads: 16
Joined: Dec 06, 2007
I disagree with the patch based on the severity of limitation. \0= 16? Come on now, it takes on average 3-5 rockets to take down a heavy, 2-3 for a soldier and so on for a GOOD soldier with GOOD aim. No, please dont start in on crit rockets, I cant tell you how many crit bats, scatterguns and flames I've taken from 100yards that make me want to cry.
I think it'll make it hard for an engineer when every soldier and demo is taking up the ammo boxes while he is trying to build a forward point or keep a sentry alive while his dispenser is being hogged by 30 wounded guys. But, 80 hours in the soldier makes me a little biased for him and demo being my second "preffered" (not read as best) choice this patch hits a little hard. )0=
Cut the heavy ammo limit to 120 and see how they like that. d0=
Posts: 5,877
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Joined: Dec 11, 2004
You can pick ammo up off the noobies you kill. It's not that terrible.
Posts: 579
Threads: 16
Joined: Dec 06, 2007
But its the noobies I'm scared of. O.o There's just too many of 'em cap'n.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
Posts: 459
Threads: 21
Joined: Dec 29, 2007
Suddenly: NOOBIES! THOUSANDS OF THEM!