Oct 10, 2008, 08:28 PM
Half-Duplex Wrote:DF, can you get this up and going by the end of the week? Thanks
Alright, it's mostly done. It'll ask you if you want to skip the map when the map gets near to its timelimit, and it functions great but there are a couple of things I don't like about it yet.
1) If the map ends due to a round/win limit, the vote will never be displayed and you'll have to play the next map.
2) It doesn't tell you what the next map would be if the map is vetoed. This is fixable, but not easily. I would have to keep track of the map cycle myself and then figure it out from that.
3) If the map is vetoed, "nextmap" doesn't get updated. I could fix this with a quick hack, but it's not exactly elegant.
4) The dynamic percentage thing resets when the server restarts. Saving Lua tables is not something I've messed with yet so I'll have to write the code to do it.