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Lua in SourceOP
#8

The way it works is a script called lua/includes/init.lua is loaded at server start. After this, all scripts in the lua/autorun are loaded. There is no compiling process required.

I'm naming the functions and libraries similar to how they are named in Garry's mod. I'm doing this so that it's familiar to people, and because it's overall a good naming convention.

There will obviously be some differences. I can't put in every gmod function, but on the other hand there will be some functions that aren't in gmod.

Also, Lua is written as "Lua". It is not an acronym.
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Messages In This Thread
Lua in SourceOP - by Drunken F00l - Dec 02, 2007, 07:39 PM
Lua in SourceOP - by mIKe - Dec 02, 2007, 08:27 PM
Lua in SourceOP - by Drunken F00l - Dec 03, 2007, 03:37 PM
Lua in SourceOP - by Killer-Instinct - Dec 10, 2007, 06:38 PM
Lua in SourceOP - by Drunken F00l - Dec 11, 2007, 02:01 AM
Lua in SourceOP - by Pwner_Express - Feb 08, 2008, 05:26 AM
Lua in SourceOP - by OmegaZero_Alpha - Feb 08, 2008, 06:43 PM
Lua in SourceOP - by Drunken F00l - Feb 08, 2008, 11:39 PM
Lua in SourceOP - by Pwner_Express - Feb 11, 2008, 02:20 AM

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