Posts: 3,345
Threads: 273
Joined: Jun 03, 2011
Well today Blizzard announced the RMAH to be indefinitely closed.
Posts: 651
Threads: 32
Joined: Jul 16, 2011
This is worth the listen, I think the guy accurately points out the current flaws in D3:
http://www.youtube.com/watch?v=F9WbqdYuba4
Posts: 387
Threads: 12
Joined: Feb 23, 2012
Nice game and arguable going to be the most profitable. But down side is you can't take down your trades and you can't exceed 10 trade limits.
What ever they bid on is the price at the end.
![[Image: INfLg.png]](http://i.imgur.com/INfLg.png)
![[Image: VwtyD.png]](http://i.imgur.com/VwtyD.png)
Posts: 1,299
Threads: 43
Joined: Dec 01, 2008
Yours-Truly Wrote:Nice game and arguable going to be the most profitable. But down side is you can't take down your trades and you can't exceed 10 trade limits.
What ever they bid on is the price at the end.
How is that a bad thing again?
Posts: 4
Threads: 0
Joined: Jul 16, 2012
Diablo 3 is great when it comes to trading. Theres even the feature that allow you to trade money from your PayPal account, but i havent checked it out yet.
Posts: 300
Threads: 14
Joined: Mar 26, 2011
I would stay far away from D3 from a money making point of view. First of all, you're assuming that you have a class that can actually survive up to Inferno, and be able to farm it efficiently. No such class exists without first buying a ton of gear from the Auction house. You could potentially make a lot of money from D3, but you'd also have to invest A LOT, as in $100+ per item.
And be aware about transferring your money to paypal, Blizzard takes a 10% auction house fee on the actual trade itself, plus another 15% fee to "convert" your money to paypal.
Posts: 318
Threads: 19
Joined: Nov 27, 2009
Trading is ok, playing not so much.
Posts: 73
Threads: 8
Joined: Feb 26, 2012
You need to seriously invest at least $250 from the RMAH just to not get one shotted and still do damage from the half decent gear in the game. At the same time, you must play like a pro to survive. It takes timing and skill to kite mobs over and over and not die. (Teleporting Wizard) As you die, death takes its toll from the durability of your gear which repairing is NOT cheap. You can easily make money and spend money just to maintain your gear after death. So unless you have LOTS OF time and money, go right ahead
Posts: 1,510
Threads: 76
Joined: Jan 15, 2009
the game is shit.
the subreddit is practically dead already.
the game sold somethign like 6 million copies, and 2 weeks after release, a blizzard employee was quoted as saying that they have "thousands" of players
so more than 5/6ths of the people that bought the game had abandoned it after two weeks.
the pseudo-difficulty of "omg super hard" inferno, the garbage story, the enormous plotholes, and the painfully obvious expansion set-ups together with the dumbed down mechanics was the demise of the game.
there was hardly any innovation in terms of monster design. i'd say 85% of them were recycled from D2, and some of them even used the exact same sound files.
act 1 was nothing but a frivolous cash grab designed to play on people's nostalgia, and act 2 wasn't much better (desert setting with sewers and a temple? never seen that before)
whatever
The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
Posts: 5,472
Threads: 135
Joined: Jan 03, 2011
WombRaider Wrote:the game is shit.
the subreddit is practically dead already.
the game sold somethign like 6 million copies, and 2 weeks after release, a blizzard employee was quoted as saying that they have "thousands" of players
so more than 5/6ths of the people that bought the game had abandoned it after two weeks.
the pseudo-difficulty of "omg super hard" inferno, the garbage story, the enormous plotholes, and the painfully obvious expansion set-ups together with the dumbed down mechanics was the demise of the game.
there was hardly any innovation in terms of monster design. i'd say 85% of them were recycled from D2, and some of them even used the exact same sound files.
act 1 was nothing but a frivolous cash grab designed to play on people's nostalgia, and act 2 wasn't much better (desert setting with sewers and a temple? never seen that before)
whatever
^
This
SourceOP Trusted Seller | MCT ADMIN | DTC ADMIN(Besk tradin site 5eva l0l)