Posts: 532
Threads: 5
Joined: Jul 04, 2009
maybe people have realized tf2 is terrible
and it won't help that 2011 has a thousand new games coming out
Posts: 363
Threads: 6
Joined: Dec 06, 2008
Butane Wrote:Ibby is arguably the nicest person on sop, noone who talks crap to ibby should be admin. Also Badder has my support.
one time ibby said he didn't like my hat
not a nice person
Posts: 180
Threads: 2
Joined: Mar 24, 2008
Posts: 2,917
Threads: 149
Joined: Apr 11, 2010
ibby Wrote:DF just try my idea, add Snakewater, Gullywash, and Ashville, maybe a few more maps. Maybe get rid of Dustbowl and Steel?
Oh and add NO SPREADS to server name.
OMG!! SNAKEWATER AND GULLYWASH, DO IT
Posts: 225
Threads: 14
Joined: Sep 06, 2008
Pro-server Rotation:
cp_granary
koth_viaduct
cp_coldfront
cp_gravelpit
cp_badlands
cp_yukon_final
cp_snakewater_b9
cp_gullywash
Server command request change:
tf_use_fixed_weaponspreads 1
Possible banned weapons:
* Shortstop
* Mad Milk
* Sandman
* Candy Cane
* The Boston Basher
* Powerjack
* Back Scratcher
* Loch n Load
* Claidheamh Mor
* The Ullapool Caber
* Natasha
* Brass Beast
* Buffalo Steak Sandvich
* GRU
* Warrior's Spirit
* The Fists of Steel
* Wrangler
* Jag
* Vita-saw
* Amputator
Most of this info was taken from the ESEA page:
http://www.esportsea.com/index.php?s=con..._rules_tf2
Posts: 2,845
Threads: 103
Joined: Nov 13, 2009
Why has nobody mentioned Freight? Also coldfront<fastlane<prolane.
I was a commando you know.
Posts: 1,510
Threads: 76
Joined: Jan 15, 2009
Prolane and fastlane are complete shit. Coldfront is a lot of fun and is a good map for 12v12. On either of the lane maps, once one team takes any point and has two engineers you can count on a stalemate.
The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
Posts: 22
Threads: 3
Joined: Dec 04, 2008
What about class limits? Comp limits are 2, except for demo, med, and heavy at 1. That way you cant have a team full of heavies rolling through the points. Maybe come kind of combination of this? like...
medic 2
demoman 2
soldier 4
engineer 2
scout 4
spy 2
heavy 2
pyro 2
sniper 2
reduction of the other classes to remove turtling and random gayness
I'm assuming you will be keeping crits off and doing fixed weapon spread.
poly count full sets (I believe you can remove the set bonus with the whiteitem list? That is if you keep the other items active.)
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
removing unlocks is dumb because it's still a pub no matter how you look at it
Posts: 2,845
Threads: 103
Joined: Nov 13, 2009
If it were up to me you would remove more than just unlocks.
I was a commando you know.