Posts: 252
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Joined: Sep 09, 2008
Hey all, DF especially.
I'm a Goldrush whore and I really enjoy playing on the server, it's a lot of fun and keeps the map moving.
I've been enjoying the payload map for quite a while now and have managed to blackmail DF into giving me admin rights so it can stay a good place to play.
There's a regular following there every night and I'd like to propose a few changes.
1) I would like to add the Badwater Basin Map to the server and put it on 2-3 hour rotation for a few weeks to test out response to it.
2) Server stability is sketchy at best, can you check into the regular crashes that happen every night? It is starting to kill the server off early in the night.
3) Rename it to 24/7 Payload.
Thanks!
Posts: 4,310
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I agree, it should be 24/7 payload instead.
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Threads: 24
Joined: Aug 17, 2008
I think it's a good idea and I think most of the regulars there will agree.
I've also had complaints about crashes/resets occurring in the evenings, usually around 7-9pm central time. At first I thought it was just the regular reset time but now it seems to be happening more often than once a night.
Now about this blackmailing DF thing... I have backup copies of those photos in a secret safe location, N0body. You just lemme know if you need them again. :wink:
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I think that's a good idea also. Payload ftw.
Posts: 5,877
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Joined: Dec 11, 2004
I agree that server stability has been an issue. I still haven't been able to conclude whether it's a problem with my plugin or srcds in general. The core dumps almost always point to things internal to srcds/tf2 such as engineer objects, physics, or model/bone manipulation. The remainder of the crashes end up having odd stack traces which could indicate stack corruption and a mistake on my part.
So, it remains unclear if it's something wrong with my plugin/configuration or if it's a problem with TF2.
Valve maps #2 seems to have much better stability this week. Proof:
http://sourceop.hlstatsx.com/?mode=serve...=4&game=tf
Goldrush is better, but still has issues:
http://sourceop.hlstatsx.com/?mode=serve...=5&game=tf
I'm thinking that since goldrush has 1 day map cycles, that could be an issue. None of the other servers, including the 24/7 2fort server waits a day before refreshing the map. If reducing the rotation to 2-3hours improves stability, it's probably safe to say that this is a main factor in the stability issues.
Valve maps #2 stability increased with the automatic ban for fast class switching. I think exploits/malicious players may have been a factor in its previous instability, but I'm uncertain.
24/7 payload is something I'm willing to try out.
Posts: 252
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Joined: Sep 09, 2008
Great!
Any problem with adding the Badwater Basin map to the rotation?
When do you think you would be able to implement these changes?
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Probably do it tomorrow. Don't want to make everyone scream in my face though.
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Ask and ye shall receive!
(just don't put a timeline on when the giver gets to giving :wink: )
Thank you DF for looking into this. We appreciate it.
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Joined: May 31, 2008
insomniaprincess Wrote:Ask and ye shall receive!
How is that order pizza command coming along?
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Joined: Sep 28, 2008
i would try out 24/7 payload...
nice.
Zerogeist - Medic -
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