Posts: 16
Threads: 1
Joined: May 16, 2008
Also, if you disguise as a spy and cloak around enemies, it's less likely to arouse suspicion than cloaking around enemies as another class.
If you are far enough away, all they will see is someone cloaking, not a red or blue area.
The Rape Train has a Steel Wool Condom.
Posts: 659
Threads: 52
Joined: Jun 12, 2008
It sucks in TF2 when.......
a n00b pyro starts spy checking, you see him and easily dodge him, then somehow he keeps following u though u are cloaked the whole time and you run away and he gets you with the damn backburner so you have no time escape and shoot, and pretty much instantly die.
*It's happened to me twice* :evil: :evil:
Posts: 70
Threads: 7
Joined: Dec 03, 2008
i didnt browse the whole 7 pages, but
it sucks when i get sniped (but not killed) right before i rocket jump, and my own rocket jump kills me.
when you lose 25 points per death
when i play sniper
when you burn to death in the middle of 3 medics healing each other.
Posts: 214
Threads: 6
Joined: Feb 11, 2009
It sucks in Team Fortress 2 when the Medic is fully charged and hits his Uber the second I die, when I'm pushing harder than the rest of the team. It's almost like he thinks I don't NEED the Uber because I'm doing so well.
Posts: 940
Threads: 24
Joined: Dec 12, 2008
engies who hide their teles wayyyy back so they won't get killed. or any engineer who builds on C before both A&B are taken/challenged.
demomen who lay all eight stickies in one place and don't budge.
when backstabs on snipers go awry (you're not quite far enough back for it to register)
crit flames. crit stickies. crit nades. any crit that comes from a class that doesn't take too much skill. aka pyro and demo. and sometimes heavies.
good scouts
Posts: 940
Threads: 24
Joined: Dec 12, 2008
actually, i can live with all that, i had a good game.
i do hate it though when you've been badmouthing some medic who's only healing a heavy, and then the dude is nice and is your personal medic for the rest of the game. that guilt trip's a bitch
Posts: 311
Threads: 12
Joined: Apr 15, 2009
the map cp junction doesn't get skipped