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Banning of |)(SPQR)(| Engineer
#21

WombRaider Wrote:speedy i'm not questioning your judgment here, as I'm sure you think he was cheating.

that being said, i can only see this going one of two ways:

1) you ignore this guy and let him be pissed off that he either a) was caught cheating) or b) was wrongfully banned
2) you unban him and then catch a demo of him

as it stands now it's a your word against his situation, and while you have the final word in situations like this it really doesn't look that great to an outsider

it's like sentencing someone to life in prison based on the testimony of a single witness when other people have come forward and said "it wasn't him"

But if the single witness was the prosecuting attorney and the people coming forward are the defendant's friends and colleagues then it sort of obfuscates things in that the witness is qualified to make these decisions and friends lie to get friends out of trouble.

/sarcasm
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#22

for the scout shot, the cursor would not be moving if i was wallhacking. Wallhackers aim where people are going to be and wait for them, me adjusting my cursor at/after he exits would be clear evidence that i didn't know where the enemy is and had to compensate accordingly. hitting him is more luck than skill. if i had been hitting scouts regularly, then you could call me aimbotter. But since i wasn't and you were watching long enough, you should have noticed that most of my shots at scouts miss. I hit maybe 2/10 shots on scouts. I do believe that this circumstantial evidence should lead one to conclude that i wasn't wallhacking or aimbotting, in case chazdemoman needs some proof.

for the soldier, i believe he was shooting rockets at me when he left his battlement, and i had missed him. I went back to shooting other things until i lost hp and had to go back to heal. i heard the rocket jump as i was going and took out my jarate for him, if you turned up your speakers, you should have been able to hear him too, i donno why you didn't.
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#23

For the scout, I'll admit that you're correct, but only for bad wallhackers. A good wallhacker will wait until they pop out, knowing precisely where to aim once they do. It really looked like this could have been the case in this circumstance, but of course I can never be certain. Again, this all boils down to speculation and circumstance.

I didn't hear him because there was fighting going on below you, as I stated in my previous posts. I was suspicious as how you managed to pick out that the soldier was rocket jumping between the battle making the racket below you. The only other conclusion I could think of was that you also managed to 'see' him.

I actually agree with Womb somewhat. If I was 100% sure of my call, I wouldn't be going to all this effort to give Engineer a chance to explain so thoroughly. As humiliating as it is that I may have made a bad call, I refuse to rule it out, especially when the suspected player has been nothing but cooperative and respectful. I might be willing to lift the ban if I'm given a fair reason as to how you heard the soldier over the front door/grate camp battle. Especially since he was already tucked away in your center battlements by the time you came out.
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#24

Speedy Wrote:For the scout, I'll admit that you're correct, but only for bad wallhackers. A good wallhacker will wait until they pop out, knowing precisely where to aim once they do. It really looked like this could have been the case in this circumstance, but of course I can never be certain. Again, this all boils down to speculation and circumstance.

I didn't hear him because there was fighting going on below you, as I stated in my previous posts. I was suspicious as how you managed to pick out that the soldier was rocket jumping between the battle making the racket below you. The only other conclusion I could think of was that you also managed to 'see' him.

I actually agree with Womb somewhat. If I was 100% sure of my call, I wouldn't be going to all this effort to give Engineer a chance to explain so thoroughly. As humiliating as it is that I may have made a bad call, I refuse to rule it out, especially when the suspected player has been nothing but cooperative and respectful. I might be willing to lift the ban if I'm given a fair reason as to how you heard the soldier over the front door/grate camp battle. Especially since he was already tucked away in your center battlements by the time you came out.

if a wallhacker "simluates aiming" by adjusting crosshair after the enemy reveals, then its not really all that different than having a good reflex, which negates the advantage of wall hacking.

now as for the soldier, one thing should be pretty certain, rocket jump sounds pretty distinct to me. I hear a single, muffled rocket with a pause of about 2 secs, that's a suspect rocketjump sound to me. even among the firefight sounds downstairs, a rocket with pause of about 2 secs should be pretty disntinct, moreso if its followed by shots to your left side. Plus with source engine, the positional audio should enable you to determine where the sound is coming from. In this case, i head it coming from left of me, so i suspected a RJ into that part of battlement.
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#25

Speedy Wrote:I actually agree with Womb somewhat.

i've been pretty buzzed since about 1 so i wopuldn't put too much stock into anything i say

The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
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#26

bskll Wrote:if a wallhacker "simluates aiming" by adjusting crosshair after the enemy reveals, then its not really all that different than having a good reflex, which negates the advantage of wall hacking.
Not quite. There's a difference between having a good reflex and knowing when someone is going to pop out. The biggest problem I had with the scout was that you adjusted your aim as he came out, as opposed to a split second after. It certainly looked like you did not make a reflex shot, but a predicted shot. However, it's very difficult to tell the difference and I'm done debating this point anyway.

Quote:now as for the soldier, one thing should be pretty certain, rocket jump sounds pretty distinct to me. I hear a single, muffled rocket with a pause of about 2 secs, that's a suspect rocketjump sound to me. even among the firefight sounds downstairs, a rocket with pause of about 2 secs should be pretty disntinct, moreso if its followed by shots to your left side. Plus with source engine, the positional audio should enable you to determine where the sound is coming from. In this case, i head it coming from left of me, so i suspected a RJ into that part of battlement.
That's true, but it doesn't satisfy my suspicions. All rocket fire would have been coming from your left as you left the spawn and there was more than one soldier fighting down there; if it was simply a single soldier jumping up, I would have not found this suspicious. However, between the battling below and the you beelined directly to him with your machete, there was more than enough suspicion to go around.

I guess my biggest problem with that scene wasn't that you detected a soldier on the battlements so much as you were completely dedicated to killing him without a precious visual. The moment you left the respawn you tossed your jarate and with no indicators (like a clipping rocket launcher) that I saw and you marched right over there without pause or question and started swinging. It certainly seemed you had more than a hunch to go on.
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#27

Speedy Wrote:
bskll Wrote:if a wallhacker "simluates aiming" by adjusting crosshair after the enemy reveals, then its not really all that different than having a good reflex, which negates the advantage of wall hacking.
Not quite. There's a difference between having a good reflex and knowing when someone is going to pop out. The biggest problem I had with the scout was that you adjusted your aim as he came out, as opposed to a split second after. It certainly looked like you did not make a reflex shot, but a predicted shot. However, it's very difficult to tell the difference and I'm done debating this point anyway.

Quote:now as for the soldier, one thing should be pretty certain, rocket jump sounds pretty distinct to me. I hear a single, muffled rocket with a pause of about 2 secs, that's a suspect rocketjump sound to me. even among the firefight sounds downstairs, a rocket with pause of about 2 secs should be pretty disntinct, moreso if its followed by shots to your left side. Plus with source engine, the positional audio should enable you to determine where the sound is coming from. In this case, i head it coming from left of me, so i suspected a RJ into that part of battlement.
That's true, but it doesn't satisfy my suspicions. All rocket fire would have been coming from your left as you left the spawn and there was more than one soldier fighting down there; if it was simply a single soldier jumping up, I would have not found this suspicious. However, between the battling below and the you beelined directly to him with your machete, there was more than enough suspicion to go around.

I guess my biggest problem with that scene wasn't that you detected a soldier on the battlements so much as you were completely dedicated to killing him without a precious visual. The moment you left the respawn you tossed your jarate and with no indicators (like a clipping rocket launcher) that I saw and you marched right over there without pause or question and started swinging. It certainly seemed you had more than a hunch to go on.

if you wanna see good reflex snipering, go watch 'yay. he'll show you a thing or two.

the beauty of tf2 is that more than direct visual indicators are available. otherwise, demoman and soldiers would be pretty useless.

i'm almost certain that there was 2 soldiers down stairs that day. One was wielding a DH, the other a regular launcher. I do believe that it was the regular launcher soldier who RJed onto the battlements.

you're probably thinking of me only knowing the soldier's presence after i refilled hp. I suspected of his presence before i entered re spawn.

rocket jumping sounds distinct from regular fighting rocket for me.

fighting rocket are fired in rapid succession, usually less than one second after each other. rocket jumping usually has about 2 secs between first and second rocket. That's how i tell them apart, it isn't perfect, but better safe than sorry.
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#28

[Image: popblood.gif]

The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth becomes the greatest enemy of the State.
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#29

one reason i dont think he was hacking was that hes been spending all this time defending himself just so he can play on a server. i mean, protesting to play on a few servers out of god knows how many in all of tf2 is saying something

also, if u think he has relfex shots u should go on youtube and type in tf2 auto-aim.
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#30

Let this thread die please. Or stop writing text walls.

Also, lack of capitalization in bskll's writing annoys me. Same with Womb, but he is a tard and I will let it slide.

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