Sep 17, 2010, 08:26 AM
Hell-met do you have admin on all servers or just this one?
WombRaider Wrote:if shooting through a window is enough to get me kicked i guess its time i find some new serversIt's not an intended window. Valve did not design that hole so that you could shoot through it. I'm sure you could send robin an email and he would confirm it (but probably not fix it because valve is too busy making stupid hats and letting bad suggestions from the retarded community poison the game)
Hell-met Wrote:First, you're pretty much my first ban.
.
WombRaider Wrote:this thread is fucking lame.
if shooting through a window is enough to get me kicked i guess its time i find some new servers
Hell-met Wrote:The door frame (doorframe002C.mdl), to the opening of the battlements for each side have the same collision property. The slats in the bridge roof - which I've been shot multiple times by snipers, including Ibby and Skyrider - have the same physics as the slats on the BLU battlement roof.jerclay Wrote:I haven't bothered to install the SDK yet on this computer, but how hard do you think it would be to find something either you feel is legitimate and has that same issue (slats on the bridge), or doesn't have that same issue (BLU roof, battlement side)?
Go ahead.
Wit certainly won't help your case.
Hell-met Wrote:my wit is the cause? what
Hell-met Wrote:Killing people through setup gates gets you kicked. Why not this?
CueBee Wrote:You CAN do all of these things and more. You also know that you shouldn't, but you mentally justify the actions by attributing developer intention to obvious oversights. People called you on your bullshit after they got tired of it.
Hell-met Wrote:Killing people through setup gates gets you kicked. Why not this?
jerclay Wrote:The door frame (doorframe002C.mdl), to the opening of the battlements for each side have the same collision property. The slats in the bridge roof - which I've been shot multiple times by snipers, including Ibby and Skyrider - have the same physics as the slats on the BLU battlement roof.
If you want to say you think it's unfair, or that the unsaid intention of Valve was to disallow these, I think it's ridiculous but your perogative. Don't act as if there's some mapping property that says scenario A is ok and scenario B is not, though. For the issue you point out in a map architecture perspective, there are examples of map objects having the same properties and perfectly fine to shoot through.
jerclay Wrote:The fact that you don't like me is the cause. I was highlighting the fact that you won't explicitly state the issue is merited by the map properties, since that's easily refuted.
jerclay Wrote:Because setup gates are supposed to give safe havens. You don't have a problem with the safety of the locations; only the method in which the risk is delivered. That's completely different from setup gates, which are supposed to be safe regardless of how the risk is delivered.