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KritzKast interviews Robin Walker
#1

This is Agro, from the TF2 focused podcast, KritzKast.

A few weeks ago we started a conversation with co-creator and software developer on VALVe's Team Fortress 2, Robin Walker. Robin kindly agreed to answer a few of our questions. Our focus had been on the community elements of TF2 including mods, mapping and the future of the game itself. Robin has given fresh new insight into the history, current and future development of this great First Person team-based Shooter.
Although the questions themselves predate the release of Steam on OSX, his answers remain timeless.

We have posted his responses up on our website at http://www.kritzkast.com/RobinWalker

for some highlights,
Quote:Robin Walker: We’re still working on Meet the Pyro, which will let you see the world through the Pyro’s eyes.
Quote:Robin Walker: TF2 should be available for Mac in the next month.
Quote:Robin Walker: One of the other things we tried was a secondary weapon that instantly teleported the Engineer to his teleport exit.

[Image: Kritzkastpodcast.2.gif]
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#2

excellent interview.
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#3

seen it on steam forums

but pretty nice of you to post in here

[Image: hell-met.jpg]
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#4

Brilliant.
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#5

Quote:because we try hard to avoid using our own play experience as data when we’re working on TF2.

They pyro nerf heavy-apocalypse update contradicts his testimony.

/sarcasm
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#6

OmegaZero_Alpha Wrote:
Quote:because we try hard to avoid using our own play experience as data when we’re working on TF2.

They pyro nerf heavy-bropocalypse update contradicts his testimony.
Clearly they specced pub servers over and over again to watch bad players get run over by w+m1. And watching league games to check if its balanced is bad.

I was a commando you know.
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#7

thx for the link, good read 8)
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