Aug 16, 2010, 03:08 AM
Oh, you know all about hitboxes?
Tried lately to turn the wireframe hitboxes of it ON? prolly not, Valve disabled it, cos someone asked questions why the legs of it didn't match the player's model.
And yes, I've seen Voogru's vids before.
http://developer.valvesoftware.com/wiki/...mpensation
http://www.youtube.com/watch?v=s4RXsDj8bkY
client's approximated hitboxes don't mean anything.
really, why you start about this is a mystery to me. For all purposes the model is the most likeness to have a HIT.
/edit: the only thing really influencing I already mentioned a number of posts back: non-lag-compensated specatator view making stuff looking iffy.
Tried lately to turn the wireframe hitboxes of it ON? prolly not, Valve disabled it, cos someone asked questions why the legs of it didn't match the player's model.
And yes, I've seen Voogru's vids before.
http://developer.valvesoftware.com/wiki/...mpensation
http://www.youtube.com/watch?v=s4RXsDj8bkY
client's approximated hitboxes don't mean anything.
really, why you start about this is a mystery to me. For all purposes the model is the most likeness to have a HIT.
/edit: the only thing really influencing I already mentioned a number of posts back: non-lag-compensated specatator view making stuff looking iffy.