Posts: 245
Threads: 15
Joined: Jul 13, 2008
Much like Nordic Tuesdays, but without the crits.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
So the server was officially moved today. That server should be smooooooth and Valve maps and Instant respawn should be smoother now as well.
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
VERY GOOD
I was getting "gameplay lag" from simply entering new area portals in maps. That was pathetic.
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
That's probably unrelated, though I think I fixed that too. Try it out.
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
Took like a second to render playermodels/decals and stuff when opening a spawnroom door
Posts: 5,877
Threads: 182
Joined: Dec 11, 2004
Well try it again. I think it might have been related to the limit on split packets. I made a post about it on hlds today.
http://list.valvesoftware.com/mailman/pr...56679.html