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		Whenever I use e_kill on a player to slay I get a message saying the memory could not be read. Is there some way to fix this?
	
	
	
	
	
	
 
 
	
	
	
		
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		um, i don't think you can use e-kill on players, if i remember right its an entity deletion command? i think you want slay?
	
	
	
	
	
	
 
 
	
	
	
		
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		You cant delete players, you have to use another command for a normal slay
	
	
	
	
	
	
 
 
	
	
	
		
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		For some reason, I tried it again and I noticed it deleted a player just like a prop and it crashed right on time.
The error message is, 
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srcds.exe - Application Error
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The instruction at "0x2214fc7d" referenced memory at "0x6c5f6d68". The memory could not be "read".
Click on OK to terminate the program
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OK   
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		...
You CANT delete a player entity from a game because the engine does NOT know how to deal with it.
	
	
	
	
	
	
 
 
	
	
	
		
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		BradenFase is right though. There is a problem. When e_kill is used on a player, it's supposed to slay them. What game are you trying this for? It could be the player entity isn't actually named "player" and thus causing problems.
	
	
	
	
	
	
 
 
	
	
	
		
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		:o !
Huh, sven always crashed when you tried deleting a player entity.
Guess entmod works differently in source.
	
	
	
	
	
	
 
 
	
	
	
		
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		LOL in the hl2DM it just didn't do anything, but e-rotate was a blast to use on a player
	
	
	
	
	
	
 
 
	
	
	
		
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		Drunken_F00l Wrote:BradenFase is right though. There is a problem. When e_kill is used on a player, it's supposed to slay them. What game are you trying this for? It could be the player entity isn't actually named "player" and thus causing problems.
I use HL2DM. The problem might be that I run a cheats server and people have to name themselves to setparent (Even though you don't have to). I will tell people to refrain from doing so.
	
 
	
	
	
	
	
 
 
	
	
	
		
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		Hell-met Wrote::o !
Huh, sven always crashed when you tried deleting a player entity.
Guess entmod works differently in source.
No, e_kill was always supposed to slay the player that it was used on. In sven, the player entity is probably not actually named "player" thus causing the crash.
Braden, I don't know if having people name themselves would cause a crash, but let me know if you find anything else out.